28 November 2013

Abertay University and V&A to research Video Games in the Museum

A new research network will see Abertay University and the V&A working with international partners to discover new ways of displaying game design in museums.

The project, titled Video Games in the Museum, is one of six new networks funded by the Arts and Humanities Research Council to help shape the future of video game innovation. Academic, cultural and industry partners will take part in a series of workshops starting in March 2014 at the V&A in London and running until the autumn of 2015.

The project is led by Gregor White, Director of Academic Enterprise at Abertay University, and Kieran Long, Senior Curator of Contemporary Architecture, Design and Digital at V&A. Games industry consultant Alex Wiltshire, former editor of Edge Magazine, will work as Project Coordinator.

Gregor White, Director of Academic Enterprise at Abertay University, said:

“I am very excited about the opportunity to work with V&A, an esteemed international network of academics and some of the biggest names in the industry to find new ways to interpret and exhibit video games in museums.

“With the support of the Arts and Humanities Research Council this project will help the public understand the high levels of creativity and innovation in the games industry, showcasing the different artforms that combine to produce interactive digital entertainment.”

The project’s academic partners are Abertay University; The Animation Workshop, Viborg; Cologne Game Lab; Creative Skillset; Moholy-Nagy University of Art and Design, Budapest; National Film School of Denmark; PlayStation First; University of Malta and University of Southern California.

The cultural and industry partners are Dundee Contemporary Arts, Microsoft Game Studios, Sony Computer Entertainment Europe, TIGA, Ukie, V&A and V&A at Dundee.

This project intends to expose the design decisions made by a range of creative games professionals in order to better understand and communicate new and emerging design practices.

It aims to create an innovative methodology for video game acquisition and display, which will go beyond a currently passive, ‘off the shelf’ approach, by collaborating closely with academic and curatorial experts, journalists, and developers to create opportunities for further reflection leading to new acquisition protocols.